Baldur's Gate 3's spell tooltips have been lying to you for (potentially) months, though if you've been running off the % chance to hit, you're just fine (2024)

If there's one thing Baldur's Gate 3 players know, it's that Sacred Flame, Shadowheart's starting offensive cantrip, almost never actually lands. Players have been trying to figure out the arcane maths behind this most accursed of spells which, by all accounts, should probably hit some of the time—but it remains a mystery.

This morning, however, I stumbled upon a thread on the game's subreddit that appears to have found the culprit, decrying Sacred Flame's lack of accuracy as a mirage. The conclusions drawn don't appear to be exactly right, but in investigating this myself, I've confirmed that Baldur's Gate 3's spell tooltips are indeed bugged—and may have even been this way for months.

But first, if you're unfamiliar with tabletop systems, you're going to need some very boring technical details to understand what's going on here. Roll a constitution saving throw to bear with me.

What's a saving throw?

Baldur's Gate 3's spell tooltips have been lying to you for (potentially) months, though if you've been running off the % chance to hit, you're just fine (1)

There are, broadly speaking, two kinds of offensive actions in D&D 5th edition. These result in either an attack roll being made against an armour class, or a saving throw being rolled. A lot of spells will ask for the latter.

A saving throw is a roll made by the target of a spell against something called a "spell save DC", which is essentially what they need to meet or beat to resist the spell's effects, determined by the caster's stats.

The problem, as user UncommonEra highlights, is that the tooltip for every single spell that needs a saving throw is bugged: "the tooltip states that your Spell Save DC is based on YOUR DEX modifier, rather than your spellcasting modifier (usually WIS) … the biggest takeaway is that it WILL hit more often than it says it will."

That can't be right, I thought, so I hopped into the game myself to test it. Turns out, the truth is more complicated than I thought. It's also more annoying.

Science is magic you write down

Baldur's Gate 3's spell tooltips have been lying to you for (potentially) months, though if you've been running off the % chance to hit, you're just fine (2)

Here's how I tested this theory using Sacred Flame, a Cleric cantrip that forces a dexterity saving throw against the caster's spell save DC, which is calculated using the wisdom stat.

I made sure that both my target's dexterity and my caster's wisdom were 10, which, at level 1, means that the target is trying to beat a 10 or higher on their die. This means that the UI should display a 45% chance for the spell to land (the target has 11 out of 20 sides on the die that allow them to pass). It did.

Then I adjusted the target's dexterity, and the number changed accordingly. Similarly, I changed the caster's wisdom while leaving the dexterity alone—to similar results. To show my working, everything panned out as follows:

  • +2 to dexterity save against a spell DC of 10 = 35% chance to land, displayed correctly.

  • +0 to dexterity save against a spell DC of 12 = 55% chance to land, displayed correctly.

However, in both instances, the DC on the tooltip was completely inaccurate. The game is, indeed, lying to you by accident. As the thread's creator confirms, the tooltip is running off the caster's dexterity rather than the caster's wisdom, which is completely wrong.

To further analyse this, I went ahead and prepared Banishment, which uses a charisma saving throw, on the same character—and the spell save DC on the tooltip used the caster's charisma.

So that's the mystery solved, right? The spell save DC on the tooltip is lying to you, but the game will still correctly show your percentage chance of success, right? Enter this Turbulent-Quality-29 who, quite rightly, has noticed that the % chance to hit of Tasha's Hideous Laughter is inaccurate, displaying a 56% chance of connecting.

I proceeded to then tear my non-existent hair out for the next few minutes trying to reproduce this, but I think I've found out what's happening.

Always check for advantage

Baldur's Gate 3's spell tooltips have been lying to you for (potentially) months, though if you've been running off the % chance to hit, you're just fine (3)

In the example given, their opponent's rolling with a +6 against a DC of 22. This should require a 16 or higher on the die to beat, resulting in a success rate of 75%.

I think what's happening here is that the good warlock Turbulent-Quality-29 has missed that their target has advantage, which means they're rolling two 20-sided dice and picking the higher one. Mathematically, this shakes out to a +5 modifier on the roll for statistical reasons I am in no way qualified to explain, so here's a different thread that lays it out on the D&D subreddit.

They cannot be blamed for this, because I was similarly confused when I had Gale point a dex-save based spell against our party's barbarian during testing, saw an incorrect number, and realised that Barbarians get advantage on dexterity saves as per their Danger Sense feat.

Anyway, this would give their target the equivalent of +11 on the roll to beat a DC of 22, which shakes out to a 45-46%ish chance of their target saving or, as the mouse-over would display, a 55-56% chance of landing the spell.

In case that made your head hurt (I'm wondering where my painkillers are) here's the gist: As long as you don't care about tooltips, you're fine. The mouse-over number is still correct, and everything is being rolled properly in the combat log. Still, judging by this thread from about six months ago, this is a bug that's persisted for a while.

Despite the fact I've got plenty of glowing words to say about Baldur's Gate 3, this is a major fumble from a UI standpoint and it's kind of baffling it's been kicking around for this long. It's never impacted me because I'm very familiar with the D&D 5e ruleset, but any new player trying to suss out why their Sacred Flame isn't landing might be led completely astray, and given an entirely incorrect understanding of how spells in the system work. Hopefully, Patch 7 will address this issue before more are led down this accursed path.

Baldur's Gate 3's spell tooltips have been lying to you for (potentially) months, though if you've been running off the % chance to hit, you're just fine (2024)

FAQs

How to read tooltips in BG3? ›

Try holding mouse over the Lethargic text (and any other highlighted text) and/or pressing T to open its own tooltip.

What happens if you save the brain Baldur's Gate 3? ›

If you pass an Investigation check, you can attempt to free it via a following Medicine check with advantage. If you succeed in removing it via any method, Us becomes a temporary ally and companion throughout the tutorial section on the Mind Flayer Nautiloid ship. Otherwise it remains stuck in Myrnath's skull.

How many hours can you get out of Baldur's Gate 3? ›

Low 2.8% Retirement
PlatformPolledMain
PC2.3K70h 17m
PlayStation 535777h 58m
Xbox Series X/S6364h 9m

How do you cancel spells in Baldur's Gate 3? ›

While a spell is active, a tiny icon with the active spell will appear in the GUI, at the bottom left of their character's picture. To end the spell, point at the cross on the spell icon and click on it, and the spell will end.

What happens if you give the hag your eye in bg3? ›

Your new eye gives you +1 on intimidation, but a disadvantage on perception checks and attacks against hags. Perception is an important stat in Baldur's Gate 3, so it depends on whether or not your party can pick up the slack or not.

How do you turn off tooltips in Baldur's Gate 3? ›

When playing on PC with a controller, the looting interface has a toggle (R3) that switches tooltips on/off. It is off by default and it resets *every time* you open a loot window. Whenever you loot anything, you have to press R3.

Do I mutilate the brain in BG3? ›

The short answer is yes, you should save the brain, and here's why. The brain speaks telepathically with you, informing you that it is now under the control of the Mindflayer and that you should definitely free it from its prison, i.e., this poor gent who is about to literally lose his mind.

Can you actually dominate the brain in BG3? ›

How To Defeat The Elder Brain. It is actually impossible to dominate the Elder Brain during your first encounter with it at the caustic brine lake. The final check is set at DC99. If, bychance, you manage a critical success (natural 20) on this roll, you will still not be able to dominate it.

Is the brain evil in BG3? ›

The talking brain is an intellect devourer, something the character may find out with an automatic Arcana check when they engage with it. In this universe, they are evil entities. This specific one is named Us. A purely good Paladin or Cleric may wish to destroy the brain on the spot.

Which act is longest in BG3? ›

Having completed the game myself Act 2 is by far the shortest. Act 1 is the longest followed by Act 3. But then that could change depending on what you choose to do in each. However, I did not find much to do in Act 2 even after attempting to find things to do.

Is BG3 a hard game? ›

Baldur's Gate 3 can be a very difficult game even on Balanced and Explorer difficulties, especially for those who aren't used to D&D or similar systems.

How long should Act 1 take BG3? ›

Baldur's Gate 3 Act 1, which by most estimates should take you between 30 and 40 hours to complete, is just a very long tutorial, Larian says. As someone with very little prior knowledge of the series and who has never played Dungeons & Dragons, this would've been mighty handy to know.

What happens if you break your oath Baldur's Gate 3? ›

After breaking your oath, the Oathbreaker Knight will be at your camp. Speak with him to unlock the Oathbreaker subclass and replace your previous channel oath abilities. If you change your mind, you can speak to the Oathbreaker Knight again to reclaim your Oath. This will cost you 1000 gold, though.

How many endings are there in Baldur's Gate 3? ›

So, while BG3 doesn't really have 17,000 completely unique endings, there are at least 17,000 variations on the endings it has. Most players will probably never see the same exact ending variation twice, which makes each replay as interesting as the last. But the exact number of endings doesn't count for much.

What does Auntie Ethel sell? ›

Auntie Ethel is a fussy trader of potions, lotions, quirks, and sundries who can be first encountered in The Hollow of the Emerald Grove.

How do you see proficiencies in Baldur's Gate 3? ›

A player's proficiency is determined by the character's race, background, feat, class, and abilities. Your Proficiency bonus is universal, with all characters starting at +2. Your proficiency bonus can be seen at the top of your character menu.

How do you identify items in Baldurs Gate 3? ›

If a party has no character with sufficient lore to identify a specific item, a wizard can use the spell "Identify" or its scroll for this. Stores and temples offer identification as a service, though for a charge.

How do you inspect in Baldur's Gate 3? ›

Players can inspect any character or interactive item in Baldur's Gate 3 by rolling the cursor over it (press L3/left stick to free the cursor on PS5 and Xbox), then pressing down on the D-Pad or T on a keyboard.

How to seduce Astarion? ›

How to romance Astarion in Baldur's Gate 3
  1. Supporting his whims.
  2. Showing support for him concerning his condition.
  3. Aligning with characters typically referred to as monsters, such as Goblins.
  4. Being ruthless.
  5. Displaying dramatics.
  6. Presenting displays of power.
  7. Appreciating fine things.
  8. Demonstrating cruelty.
Aug 25, 2023

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